Foundation - Begins Year 1.

Australian Curriculum Yr F Achievement Standard

Australian Curriculum Yr F Achievement Standard

Year 1 - Classify outcomes of simple familiar events. Students identify outcomes of familiar events involving chance and describe them using everyday language such as ‘will happen’, ‘won’t happen’ or ‘might happen’.
Australian Curriculum Yr 1 Achievement Standard

Select a marble without looking, How likely ...

The Sludger has four possible flavours. What kind of slushy are you likely to get?

Back to TopYear 2 - Describe outcomes for everyday events. Students identify practical activities and everyday events that involve chance. They describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’.

Australian Curriculum Yr 2 Achievement Standard

Australian Curriculum Yr 2 Achievement Standard

The Sludger has four possible flavours. What kind of slushy are you likely to get?

Work out the likelihood of getting each of these horrific flavours!

Back to TopYear 3 - Conduct chance experiments and list possible outcomes. Students conduct chance experiments, identify and describe possible outcomes and recognise variation in results.

Australian Curriculum Yr 3 Achievement Standard

Australian Curriculum Yr 3 Achievement Standard

Identify and describe chances of various Zooks winning all sorts of games.

How many ways can David dress his puppy? A problem solving investigation.

Race cars along a track powered by a coloured spinner.

Guess which colour will come up, then spin it. Are you right?

Work out the likelihood of getting each of these horrific flavours!

Back to TopYear 4 - Identify dependent and independent events. Students describe possible everyday events and order their chances of occurring They identify everyday events where one cannot happen if the other happens.

Australian Curriculum Yr 4 Achievement Standard

Australian Curriculum Yr 4 Achievement Standard

How many ways can the puppy bury his bones? Allow FLASH.

Identify and describe chances of various Zooks winning all sorts of games.

Guess which colour will come up, then spin it. Are you right?

Work out the likelihood of getting each of these horrific flavours!

Back to TopYear 5 -List outcomes of chance experiments with equally likely outcomes and assign probabilities between 0 and 1. Students list outcomes of chance experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions.
Australian Curriculum Yr 5 Achievement Standard

Creates several kinds of disgusting meals. What’s the likelihood...?

Utterly disgusting food...maybe...

An explanation of probability and how it can be reflected in percent and fractions.

How many ways can David dress his puppy? A problem solving investigation.

Back to TopYear 6 - Describe probabilities using fractions, decimals and percentages. Students conduct chance experiments with both small and large numbers of trials using appropriate digital technologies. They compare observed frequencies across experiments with expected frequencies.
Australian Curriculum Yr 6 Achievement Standard

Are the dice dodgy? See if they have been weighted (loaded) to favour one of the numbers.

Creates several kinds of disgusting meals. What’s the likelihood...?

Utterly disgusting food...maybe...

An explanation of probability and how it can be reflected in percent and fractions.

A mystery spinner - recreate this spinner and spin it to achieve similar results.

An unseen spinner has just been spun...

Recreate the mystery spinner with similar results.

3 categories of games using fractions and decimals.

Back to TopYear 7 - Determine the sample space for simple experiments with equally likely outcomes and assign probabilities to those outcomes.

Australian Curriculum Yr 7 Achievement Standard

Australian Curriculum Yr 7 Achievement Standard

Explore a set of up to five dice, each having up to 12 faces. Choose how to combine the numbers.

Utterly disgusting food...maybe...