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Year 1 - Classify outcomes of simple familiar events. Students identify outcomes of familiar events involving chance and describe them using everyday language such as ‘will happen’, ‘won’t happen’ or ‘might happen’. Australian Curriculum Yr 1 Achievement Standard

Certain, Likely, Impossible

Select a marble without looking, how likely is it you will pick an orange one?

The Sludger

The Sludger has four possible flavours. What kind of slushy are you likely to get?

Back to TopYear 2 - Describe outcomes for everyday events. Students identify practical activities and everyday events that involve chance. They describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’.
Australian Curriculum Yr 2 Achievement Standard

Probability Activity

Play with the amazing random ball-picking machine! How likely is it a blue or a red ball is picked?

The Sludger

The Sludger has four possible flavours. What kind of slushy are you likely to get?

The Vile Vendor

Work out the likelihood of getting each of these horrific flavours!

Back to TopYear 3 - Conduct chance experiments and list possible outcomes. Students conduct chance experiments, identify and describe possible outcomes and recognise variation in results. Australian Curriculum Yr 3 Achievement Standard

Higher or LowerMobile Friendly Version

Make your wager and choose if the next card will be higher or lower than the previous one.

Probability

Identify and describe chances of various Zooks winning all sorts of games.

Probability Activity

Play with the amazing random ball-picking machine! How likely is it a blue or a red ball is picked?

Spin and Label

Race cars along a track, powered by a coloured spinner that moves car with each go.

Spinners-Explore

Guess which colour will come up, then spin it. Are you right?

The Vile Vendor

Work out the likelihood of getting each of these horrific flavours!

Back to TopYear 4 - Identify dependent and independent events. Students describe possible everyday events and order their chances of occurring They identify everyday events where one cannot happen if the other happens.
Australian Curriculum Yr 4 Achievement Standard

Bury Bones

How many ways can the puppy bury his bones?

Probability FairMobile Friendly Version

6 different probability games. Win tickets in carnival games by making the right choices.

Back to TopYear 5 -List outcomes of chance experiments with equally likely outcomes and assign probabilities between 0 and 1. Students list outcomes of chance experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions. Australian Curriculum Yr 5 Achievement Standard

Foul Food 1

Creates several kinds of disgusting meals. Work out the likelihood of getting a certain type of meal.

Higher or LowerMobile Friendly Version

Make your wager and choose if the next card will be higher or lower than the previous one.

Probability

A great explanation of probability and how outcomes are affected.

Puppy Clothes

How many ways can David dress his puppy? A problem solving investigation.

Back to TopYear 6 - Describe probabilities using fractions, decimals and percentages. Students conduct chance experiments with both small and large numbers of trials using appropriate digital technologies. They compare observed frequencies across experiments with expected frequencies. Australian Curriculum Yr 6 Achievement Standard

Dice-Fair or Unfair?

Are the dice dodgy? See if they have been weighted (loaded) to favour one of the numbers.

Foul Food 1

Creates several kinds of disgusting meals. Work out the likelihood of getting a certain type of meal.

Foul Food 2

Work out the likelihood of getting a certain type of utterly disgusting meal.

MG-6 Probability

An explanation of probability and how it can be reflected in percent and fractions.

Mystery Spinner 1

A mystery spinner - recreate this spinner and spin it to achieve similar results.

Mystery Spinner 2

An unseen spinner has just been spun - recreate the mystery spinner with similar results.

Mystery Spinner Challenge!

Look at a graph displaying the results of a spin - recreate the mystery spinner with similar results.

Probability Pond

3 categories of games using fractions and decimals.

Back to TopYear 7 - Determine the sample space for simple experiments with equally likely outcomes and assign probabilities to those outcomes. Australian Curriculum Yr 7 Achievement Standard

Dice-Tool NEW!

Explore a set of up to five dice, each having up to 12 faces. Choose how to combine the numbers.

Foul Food 2

Work out the likelihood of getting a certain type of utterly disgusting meal.