Foundation - Count to and from 20 and order small collections. Students sort and classify familiar objects and explain the basis for these classifications. They copy, continue and create patterns with objects and drawings. Australian Curriculum Yr F Achievement Standard

8 interactive number grids.

MAB to explain +, - and place value.

Memory game to help subitise number grids.

Practice recognising numbers in order with matching words.

Order numbers, decimals and negative numbers.

Subitising with stars!

Select a number group to practice.

Count, match and order. 1 to 10.

Count, match & order. 1 to 10.

Find the number to make 10.

Place numbers on the correct spot.

5, 10 or 100s grids to explore number.

Level 1 Order train carriages. 1 to 10.

Addition and subtraction of numbers to 20.

Explore geometry and fractions, creating your own designs.

2D shapes to complete the different patterns.

Count on and back in ones to decimals!

Learn numbers and words to 15.

Count underwater creatures.

How many ways you can arrange teddies. 1 to 10.

Year 1 - Count to and from 100 and locate numbers on a number line. Students continue simple patterns involving numbers and objects.

Australian Curriculum Yr 1 Achievement Standard

Australian Curriculum Yr 1 Achievement Standard

8 interactive number grids.

Grids to 1000.

MAB to explain +, - and place value.

Select a number of beads from 1 to 9. Explore place value.

Memory game to help subitise number grids.

Practice recognising numbers in order with matching words.

Drag and drop sequences.

1 more or less. 10 more or less.

Christmas activities using 1 to 10.

Recognise odd & even. 10 to 1000!

Practice addition w doubles/near doubles.

Select a number group to practice.

Order falling numbers on a number line.

Place numbers on the correct spot.

5, 10 or 100s grids to explore number.

Find fireworks in the grid. Bang!

Level 2 Order train carriages. 1 to 20.

Level 3 Order train carriages 30 to 50.

Addition to 10, 15 or 20.

Addition and subtraction of numbers to 20.

Explore geometry and fractions, creating your own designs.

2D shapes to complete the different patterns.

Count on and back in ones to decimals!

Golden Beard’s treasure behind 1 of 100 doors.

Find the target number on the hundreds chart. Many levels.

How many ways you can arrange teddies. 1 to 10.

Reach the 2 digit target in as few turns as possible.

Back to TopYear 2 - Identify the missing element in a number sequence. Students recognise increasing and decreasing number sequences involving 2s, 3s and 5s.

Australian Curriculum Yr 2 Achievement Standard

Australian Curriculum Yr 2 Achievement Standard

8 interactive number grids.

MAB to explain +, - and place value.

Select a number of beads from 1 to 9. Explore place value.

Drag and drop sequences.

Recognise odd & even. 10 to 1000!

Practice addition w doubles/near doubles.

Convert numbers from expanded notation.

Select a number group to practice.

Count, match and order. 1 to 10.

Use your maths skills to create fearsome feasts for the fussiest foodies!

Order falling numbers on a number line.

Make music by skip counting.

Counting patterns on a number line.

Place numbers on the correct spot.

Fact families 3+5 = 8, 8-3 = 5, 7x8 = 56, 56/8 = 7 etc

5, 10 or 100s grids to explore number.

Find fireworks in the grid. Bang!

Level 2 Order train carriages. 1 to 20.

Level 3 Order train carriages 30 to 50.

Level 4 Order train carriages 90 to 120.

Level 5 Skip counting by 2s, 5s, & 10s

Addition to 10, 15 or 20.

Addition and subtraction of numbers to 20.

Explore geometry and fractions, creating your own designs.

2D shapes to complete the different patterns.

Count on and back in ones to decimals!

Golden Beard’s treasure behind 1 of 100 doors.

Find the target number on the hundreds chart. Many levels.

Multiple, odd, even, prime and composites.

How many ways you can arrange teddies. 1 to 10.

Reach the 2 digit target in as few turns as possible.

Reach the 3 digit target in as few turns as you can.

Back to TopYear 3 - Classify numbers as either odd or even. Students continue number patterns involving addition and subtraction.

Australian Curriculum Yr 3 Achievement Standard

Australian Curriculum Yr 3 Achievement Standard

8 interactive number grids.

Grids to 1000.

Explore odd, even, prime and composite numbers.

MAB to explain +, - and place value.

Order numbers, decimals and negative numbers.

Convert numbers from expanded notation.

Splat odd and even numbers. 3 levels.

Use your maths skills to create fearsome feasts for the fussiest foodies!

Make music by skip counting.

Counting patterns on a number line.

5, 10 or 100s grids to explore number.

Find fireworks in the grid. Bang!

Slice odd or even numbers in half!

Level 4 Order train carriages 90 to 120.

Level 5 Skip counting by 2s, 5s, & 10s

2D shapes to complete the different patterns.

Count on and back in ones to decimals!

Golden Beard’s treasure behind 1 of 100 doors.

Find the target number on the hundreds chart. Many levels.

Multiple, odd, even, prime and composites.

Reach the 2 digit target in as few turns as possible.

Reach the 3 digit target in as few turns as you can.

Reach the target in as few turns as you can. Up to 1000s.

Back to TopYear 4 - Describe number patterns resulting from multiplication. Students continue number sequences involving multiples of single digit numbers. They identify and explain strategies for finding unknown quantities in number sentences. Students use the properties of odd and even numbers. Australian Curriculum Yr 4 Achievement Standard

Explore odd, even, prime and composite numbers.

MAB to explain +, - and place value.

Compare by splatting =, .

Splat odd and even numbers. 3 levels.

Recognise the prime or composite numbers.

Make the equation true.

Use your maths skills to create fearsome feasts for the fussiest foodies!

Crack open safes using your knowledge of the Order of Operations.

Fact families 3+5 = 8, 8-3 = 5, 7x8 = 56, 56/8 = 7 etc

Slice odd or even numbers in half!

Level 5 Skip counting by 2s, 5s, & 10s

Make shape equations true to solve the puzzles.

Count on and back in ones to decimals!

Multiple, odd, even, prime and composites.

Reach the 3 digit target in as few turns as you can.

Reach the 3 digit target in as few turns as you can.

Reach the target in as few turns as you can. Up to 1000s.

Back to TopYear 5 - Describe, continue and create patterns with fractions, decimals and whole numbers resulting from addition and subtraction.

Australian Curriculum Yr 5 Achievement Standard

Australian Curriculum Yr 5 Achievement Standard

Grids to 1000.

Explore odd, even, prime and composite numbers.

MAB to explain +, - and place value.

Build enclosures for sick and injured birds.

Compare by splatting =, .

Recognise the prime or composite numbers.

Make the equation true.

Crack open safes using your knowledge of the Order of Operations.

Display patterns, skip counting and x tables.

Make integer bonds as quickly as possible to clear the board!

Discover treasure by placing the numbers in the correct spots.

Make shape equations true to solve the puzzles.

Count on and back in ones to decimals!

Multiple, odd, even, prime and composites.

Reach the 3 digit target in as few turns as you can.

Reach the 4 digit target in as few turns as possible.

Reach the target in as few turns as you can. Up to 1000s.

Back to TopYear 6 - Recognise the properties of prime, composite, square and triangular numbers. Students describe rules used in sequences involving whole numbers, fractions and decimals. They also write correct number sentences using brackets and order of operations.

Australian Curriculum Yr 6 Achievement Standard

Australian Curriculum Yr 6 Achievement Standard

Explore odd, even, prime and composite numbers.

Compare by splatting =, .

Recognise the prime or composite numbers.

Make the equation true.

Crack open safes using your knowledge of the Order of Operations.

Make integer bonds as quickly as possible to clear the board!

Use your knowledge of negative numbers to save the village.

Discover treasure by placing the numbers in the correct spots.

Shoot the numbers in the correct order.

Using odd, even, prime & square numbers.

Using odd, even, prime & square numbers.

Make shape equations true to solve the puzzles.

Reach the 3 digit target in as few turns as you can.

Reach the 4 digit target in as few turns as possible.

Back to TopYear 7 - Connect the laws and properties for numbers to algebra. Students solve simple linear equations and evaluate algebraic expressions after numerical substitution. Australian Curriculum Yr 7 Achievement Standard

Explore odd, even, prime and composite numbers.

Recognise the prime or composite numbers.

Crack open safes using your knowledge of the Order of Operations.

Make integer bonds as quickly as possible to clear the board!

Use your knowledge of negative numbers to save the village.

Discover treasure by placing the numbers in the correct spots.

Shoot the numbers in the correct order.

Using odd, even, prime & square numbers.

Make shape equations true to solve the puzzles.

Reach the 4 digit target in as few turns as possible.