Foundation - Count to and from 20 and order small collections. Students sort and classify familiar objects and explain the basis for these classifications. They copy, continue and create patterns with objects and drawings. Australian Curriculum Yr F Achievement Standard

Find the next number in order and pop the balloon it’s written on. Many levels.

Count the objects in the balloons and pop them in order from smallest to largest.

Order numbers, progressing to ordering decimal and negative numbers. Reinforce knowledge of multiples, counting forwards and backwards including multiples such as 5's and 10's.

Count the hearts and shoot the balloon with the correct amount on it. Three levels to choose from.

Counting, matching and ordering numbers games aimed at children who are learning to count and recognise the numbers and number words up to 10.

Three different counting, matching and ordering maths games based on the numbers 1 to 10.

Drag and drop the numbers in the gaps to order the numbers 1 to 10.

Four rows with pictures will appear on the screen. Can you find the repeating pattern in the pictures at the top row and click the matching one from the rows below it? Two levels.

Paul shows you a pattern with three others to choose from. Find the one that shows the same pattern in a different way. After finding 20 patterns Paul will give you a dance show.

Using the example shown, can you figure out which pattern comes next?

Learn numbers and words to 15. It helps you learn to count and there's 6 levels.

Thinking about numbers using frames of 10 can be a helpful way to learn basic number facts. The four games that can be played with this applet help to develop counting and addition skills.

Decorate a room in a house with patterns made of squares. Select a tessellation of squares to make. Copy the pattern and see it cover part of the room. Finish decorating the room with two more tessellations. Create your own designs with the squares in the play space.

Decorate a room in a house with patterns made of rectangles. Select a tessellation of rectangles to make. Copy the pattern and see it cover part of the room. Finish decorating the room with two more tessellations. Create your own designs with the rectangles in the play space.

We need to find the treasure! Can you help by counting the underwater creatures? Two levels: Count to 5 and Count to 10.

Year 1 - Count to and from 100 and locate numbers on a number line. Students continue simple patterns involving numbers and objects. Australian Curriculum Yr 1 Achievement Standard

Count the objects in the balloons and pop them in order from smallest to largest.

Choose the number that you want to skip count by and goodluck! Many levels.

This game helps students identify and work with two-digit numbers. The oral questions in the first game mode requires students to find a specific number. In the second they are required to find a number in between two given numbers.

Drag and drop activities help students to order numbers, beginning at a basic level and progressing to more exercises ordering decimal and negative numbers. Sequencing activities reinforce sequences and reinforce multiples.

Chopper Squad is an easier version of the mental maths game, Helicopter Rescue. Chopper Squad has different sized number grids, the largest of which is from 1 to 100. It is designed to help students with the concept of one more or less and ten more or less than a given number.

A huge selction of number activities using 1- 10. And Christmassy too!

A range of games all of which focus on helping recognise numbers as odd or even. Throw the coconut as the selected numbers. You can choose to work with a range of numbers from 10 to 1000!

A fun ordering activity that explores basic number patterns. Three levels.

Select the number you want to practice and shoot the fruit with that numeral on it. Great fun!

Read the word and shoot the fruit with that number on it. Are you ready for the challenge? Four levels up to 1000.

How good you are at finding numbers on a 100's number square? Make it quick because you're against the clock!

This hundred square is similar in function to the standard Hundred Square except you can choose the start number for the hundred numbers. With this you can model how patterns continue as the cross into the hundreds all the way up to 1000.

Order falling numbers on a number line by positioning their caterpillar in the correct place to catch the numbers. There are four stages to the game and each stage presents a slightly more complicated number line or pattern. Print Butterfly Certificates if you get through all stages!

Make some music by building up rhythms from four instruments. Add a whole number several times on the number line to make a pattern. For example, set up a sound pattern where a drum waits on the first note, and then plays on every fourth note.

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of words, numerals, base-10 blocks or counting frames. Identify the numbers that come before and after starting numbers. Work with whole numbers from to 30-50.

Arrange train carriages according to numbers on their sides. Identify the numbers that come before and after starting numbers. Work with numbers in the range 1

Great 100's number square game which helps you to count on and back, with 10's, across 10's and with 10's and 1's.

Help Rachel Rocket count in twos to launch their rocket into space. Carry on the sequences by putting in the next numbers.

Reveal the hidden picture by clicking the dots in intervals of 2, 4 and so on. Gets more challenging as you go.

Can you find Golden Beard’s treasure? It’s hidden behind one of 100 numbered compartments in the face of a steep cliff. Follow the higher or lower arrows until you eventually find the treasure. You have ten tries!

Back to TopYear 2 - Identify the missing element in a number sequence. Students recognise increasing and decreasing number sequences involving 2s, 3s and 5s.

Australian Curriculum Yr 2 Achievement Standard

Australian Curriculum Yr 2 Achievement Standard

Help Molly cross the bridge by jumping over the next number in the pattern. Three levels of difficulty.

Help Molly cross the bridge by jumping over the next number in the sequence. Three levels.

Pop the balloons in order from smallest to largest using 1 - 100. Many levels that get harder as you progress.

Drag and drop activities help students to order numbers, beginning at a basic level and progressing to more exercises ordering decimal and negative numbers. Sequencing activities reinforce sequences and reinforce multiples.

A range of games all of which focus on helping recognise numbers as odd or even. Throw the coconut as the selected numbers. You can choose to work with a range of numbers from 10 to 1000!

Counting, matching and ordering numbers games aimed at children who are learning to count and recognise the numbers and number words up to 10.

A sum appears with an answer but there is a missing number in the sum. 1000 point bonus per round if you get it right. Six rounds.

Let's look at counting rules and patterns on a number line. Once you've made a counting rule, you can check whether it matches the pattern on the number line by listening to it played back to you!

Can you recognise fact families and inverse operations such as 3 + 5 = 8 and 8 - 3 = 5? This game which has differing levels of difficulty including subtraction, multiplication and division fact families.

Arrange train carriages according to numbers on their sides. Identify the numbers that come before and after starting numbers. Work with numbers in the range 90

Arrange train carriages according to numbers on their sides. Identify the numbers that come before and after starting numbers. Work with numbers in the range 1

Find the missing numbers on the number line. You can choose from two activities. 'What's the Number?' and 'Where's the Number?'

Find the missing numbers on the number line. You can choose from two activities. 'What's the Number?' and 'Where's the Number?'

Choose the number you want to skip count by. Shoot the fruit with the missing number on it.

Choose the number you want to skip count by then practice your skip counting by shooting the fruit with the correct number on it. Loads of different levels.

Choose the number to skip count by. You can choose from 1 to 9. The first two numbers appear on the number line. Find the numbers and click them.

Help Sam cross the river by skip counting and stepping on the correct stones. If you press the 'Reset' button it will change the amount you skip by.

Counting, ordering, sequencing, number bonds, addition, subtraction, multiplication... all set around the theme of Spring.

This calculator says the number you type in out loud, into the TRILLIONS! It also tells you what it is doing as you plug in equations for it to solve.

Back to TopYear 3 - Classify numbers as either odd or even. Students continue number patterns involving addition and subtraction. Australian Curriculum Yr 3 Achievement Standard

Choose the number that you want to skip count by and goodluck! Many levels.

Order numbers, progressing to ordering decimal and negative numbers. Reinforce knowledge of multiples, counting forwards and backwards including multiples such as 5's and 10's.

Can you help Digit open the safe? Crack the code using your knowledge of number patterns.

How many turns does it take you to guess the number? Develops your estimation and halving skills. Put in your own numbers to make it as easy or hard as you like.

This hundred square is similar in function to the standard Hundred Square except you can choose the start number for the hundred numbers. With this you can model how patterns continue as the cross into the hundreds all the way up to 1000.

Complete different number patterns with increasing levels of difficulty. Gets harder as you go.

Let's find out how to make patterns with odd and even numbers. Once you've made a rule to create a continuing pattern, you can listen to it being played out on a number line!

A great explanation of number patterns and how they are made. Activities to complete along the way.

Arrange train carriages according to numbers on their sides. Identify the numbers that come before and after starting numbers. Work with numbers in the range 1

Evil Hacker has removed all the numbers from all the Poddles from Poddleville. Use the scale to balance things back to normal.

The puppies want to go to sleep but there needs to be an even number of puppies in each dog basket. Can you put the correct amount of puppies in each basket?

Help a town planner to design a site plan for a park. Choose regions on a grid for different uses such as picnic tables, swings, sandpits or ponds. Use this tool to explore how to show fractions and display them in different ways.

This calculator says the number you type in out loud, into the TRILLIONS! It also tells you what it is doing as you plug in equations for it to solve.

Back to TopYear 4 - Describe number patterns resulting from multiplication. Students continue number sequences involving multiples of single digit numbers. They identify and explain strategies for finding unknown quantities in number sentences. Students use the properties of odd and even numbers. Australian Curriculum Yr 4 Achievement Standard

The computer is hiding a secret pattern using up to four of the six cars. Use the clues to solve the puzzle.

A short introduction to number patterns and some great graphics that test your understanding of how number patterns work. Many activities.

Defeat Einstein, Bill Gates, Leonardo da Vinci, and Isaac Newton in boxing! An equation appears. Click on , or = to make the number equation true. Be careful though, each round gets much harder!

Complete different number patterns with increasing levels of difficulty. Gets harder as you go.

Arrange the playing cards and maths signs so they equal 24. Sounds easy? Give it a try... Many levels.

Click on the balls starting with the smallest number and work up to the biggest. Includes negative numbers. Many levels.

Can you recognise fact families and inverse operations such as 3 + 5 = 8 and 8 - 3 = 5? This game which has differing levels of difficulty including subtraction, multiplication and division fact families.

Solve the problem by clicking on the right operation according to the order of operations rules. For example, if you get 2 + 5 X 3 then first click the X. On the next row that appears, click the + sign.

Start by choosing the number range to practice: up to 10, up to 100 or up to 1000.

5 prime number bubbles and 5 non prime. The challenge is to burst all of the primes in as short a time as possible. by shooting the fruit with the correct number on it.

Choose the number you want to skip count by then practice your skip counting by shooting the fruit with the correct number on it. Loads of different levels.

Back to TopYear 5 - Describe, continue and create patterns with fractions, decimals and whole numbers resulting from addition and subtraction.

Australian Curriculum Yr 5 Achievement Standard

Australian Curriculum Yr 5 Achievement Standard

Interactive 100 number chart that's great for displaying number patterns, skip counting and to learn multiplication tables. Students can print their charts too!

Help a park ranger build enclosures for sick and injured birds in a wildlife sanctuary for cassowaries. Divide shapes like circles, semicircles, hexagons and squares into sections (fenced enclosures). Group the enclosures to form a quarantine zone for birds with particular problems then move the birds in.

This hundred square is similar in function to the standard Hundred Square except you can choose the start number for the hundred numbers. With this you can model how patterns continue as the cross into the hundreds all the way up to 1000.

Use your number skills to crack the Mission codes and defeat the evil roboids! Takes a while to load but it's great fun

Hacker has created 10 clones and sent them to destroy the powerstation! You stop the clones when you name the rule that runs the machine. Many levels.

Wangdoodles live on planet Algebra 5. They test snacks made by Dr. Decay. Unfortunately they shrink when eating anything hot and grow when eating anything cold. Can you figure out what each Wangdoodle weighs?

Back to TopYear 6 - Recognise the properties of prime, composite, square and triangular numbers. Students describe rules used in sequences involving whole numbers, fractions and decimals. They also write correct number sentences using brackets and order of operations.

Australian Curriculum Yr 6 Achievement Standard

Australian Curriculum Yr 6 Achievement Standard

If you can complete this game then your algebra is really good for year 6. Solve x then click on the balls in order from the smallest value of x to the largest value of x. Five Levels…. Good luck!

Can you help crack Digit’s code and save the Cyber Citizens of Valussa? To do it you’ll need a secret decoder. This one’s a challenge!

Explore word problems by evaluating expressions and solving equations in lots of ways. It’s you against the computer. Two levels.

Help Jack and Diane use a balance scale to show how an equation can be made equal.

Use your number skills to crack the Mission codes and defeat the evil roboids! Takes a while to load but it's great fun

Use your knowledge of odd, even, prime and square numbers to to complete a grid. Three levels of difficulty.

A more challenging version of the game above. Use your knowledge of odd, even, prime and square numbers to to complete a grid. Three levels of difficulty. Do you think you are ready?

An explanation and series of activities that investigate number patterns including , square, triangular and cubed numbers.

Back to TopYear 7 - Connect the laws and properties for numbers to algebra. Students solve simple linear equations and evaluate algebraic expressions after numerical substitution. Australian Curriculum Yr 7 Achievement Standard

Provides a visual representation, using the bar method, to see how to solve simple algebraic equations. See explore and understand how algebra works.

Use counters to model the addition of integers, for example (-2)+(+5)=(+3). See the calculations represented in an alternate form on a number line.

Use counters to model the addition and subtraction of integers. For example, (-2)+(+5)=(+3) or (-2)–(-5)=(+3). See the calculations represented in an alternate form on a number line.

Shoot the spaceship with the correct answer and dodge the incoming fire. A fun game to practise addition, subtraction, multiplcation and fractions. May different levels to play.

Use your knowledge of negative numbers to defeat the evil Roboids. Takes a while to load but the graphics are excellent! Three games.

A more challenging version of the game above. Use your knowledge of odd, even, prime and square numbers to to complete a grid. Three levels of difficulty. Do you think you are ready?

Explore the use of scale on a number line. Select a ruler displaying a helpful scale such as ones. Look at a pair of numbers such as -5 and -2 marked on a number line. Apply a marked scale to help estimate the relative distances.