Foundation - Count to and from 20 and order small collections. Students sort and classify familiar objects and explain the basis for these classifications. They copy, continue and create patterns with objects and drawings. Australian Curriculum Yr F Achievement Standard

Order numbers and pop the balloon.

Count objects and pop the balloons.

Base Ten Blocks (MAB) to explain +, - and place value.

Order numbers, decimals and negative numbers.

Count the hearts and shoot the correct balloon.

Count, match and order. 1 to 10.

Count, match & order. 1 to 10.

Find the number to make 10.

Place numbers on the correct spot within the Number Chart. 2 levels.

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

Drag and drop the number from 1 to 10.

Finding similar patterns.

Can you figure out which pattern comes next?

Explore geometry and fractions, creating your own designs, or filling in outlines.

Use 2D shapes to complete the different sequenced patterns.

Lots of levels from counting on and back in ones to decimals!

Learn numbers and words to 15.

Decorate with square patterns.

Create designs with rectangles.

Count underwater creatures.

Year 1 - Count to and from 100 and locate numbers on a number line. Students continue simple patterns involving numbers and objects.

Australian Curriculum Yr 1 Achievement Standard

Australian Curriculum Yr 1 Achievement Standard

Grids to 1000.

Pop the balloons and pop in order.

Choose a number to skip count.

Base Ten Blocks (MAB) to explain +, - and place value.

Drag and drop sequences.

1 more or less. 10 more or less.

Christmas activities using 1 to 10.

Recognise odd & even. 10 to 1000!

Shoot fruit and skip count!

Match the word and the number.

Find the numbers in a 100's number square?

Order falling numbers on a number line.

Make music by building up rhythms from four instruments.

Place numbers on the correct spot within the Number Chart. 2 levels.

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

The more fireworks you find n the grid the more you get to launch!

Count by twos to launch the rocket into space.

Explore geometry and fractions, creating your own designs, or filling in outlines.

Use 2D shapes to complete the different sequenced patterns.

Lots of levels from counting on and back in ones to decimals!

Skip count by shooting fruit.

Reveal the hidden picture by skip counting.

Order train carriages. 30 to 50.

Order train carriages. 1 to 100.

Golden Beard’s treasure behind 1 of 100 doors.

Back to TopYear 2 - Identify the missing element in a number sequence. Students recognise increasing and decreasing number sequences involving 2s, 3s and 5s.

Australian Curriculum Yr 2 Achievement Standard

Australian Curriculum Yr 2 Achievement Standard

Pop the balloons in order from smallest to largest.

Base Ten Blocks (MAB) to explain +, - and place value.

Drag and drop sequences.

Recognise odd & even. 10 to 1000!

Count, match and order. 1 to 10.

Find the missing number in the sum.

Order falling numbers on a number line.

Counting patterns on a number line.

Place numbers on the correct spot within the Number Chart. 2 levels.

Fact families 3+5 = 8, 8-3 = 5, 7x8 = 56, 56/8 = 7 etc

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

The more fireworks you find n the grid the more you get to launch!

Missing numbers on a number line.

Missing numbers on a number line.

Explore geometry and fractions, creating your own designs, or filling in outlines.

Use 2D shapes to complete the different sequenced patterns.

Lots of levels from counting on and back in ones to decimals!

Skip count by shooting fruit.

Skip counting. 1 to 9.

Cross the river by skip counting.

Counting, ordering, sequencing, number families.

Order train carriages. 90 to 120.

Order train carriages. 1 to 100.

Back to TopYear 3 - Classify numbers as either odd or even. Students continue number patterns involving addition and subtraction.

Australian Curriculum Yr 3 Achievement Standard

Australian Curriculum Yr 3 Achievement Standard

Grids to 1000.

Collect gold, gems, and answer questions about odd, even, prime, and composite numbers.

Choose a number to skip count.

Base Ten Blocks (MAB) to explain +, - and place value.

Order numbers, decimals and negative numbers.

Crack the code using number patterns.

Count the number of dots in each set. Place >,

Explore number patterns.

Make patterns with odd and even.

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

The more fireworks you find n the grid the more you get to launch!

Use your finger or mouse to slice the odd or even numbers in half!

Put puppies in baskets.

Design a town using a grid.

Use 2D shapes to complete the different sequenced patterns.

Lots of levels from counting on and back in ones to decimals!

Skip count by shooting fruit.

Back to TopYear 4 - Describe number patterns resulting from multiplication. Students continue number sequences involving multiples of single digit numbers. They identify and explain strategies for finding unknown quantities in number sentences. Students use the properties of odd and even numbers. Australian Curriculum Yr 4 Achievement Standard

Collect gold, gems, and answer questions about odd, even, prime, and composite numbers.

Base Ten Blocks (MAB) to explain +, - and place value.

Crack the code by working out sequences.

Make the equation true.

Count the number of dots in each set. Place >,

Crack open safes using your knowledge of the Order of Operations.

Explore number patterns.

Arrange cards and signs to = 24.

Smallest to largest. Includes negative numbers.

Fact families 3+5 = 8, 8-3 = 5, 7x8 = 56, 56/8 = 7 etc

Use your finger or mouse to slice the odd or even numbers in half!

Exploring the order of operations.

Burst all the prime bubbles!

Lots of levels from counting on and back in ones to decimals!

Skip count by shooting fruit.

Back to TopYear 5 - Describe, continue and create patterns with fractions, decimals and whole numbers resulting from addition and subtraction.

Australian Curriculum Yr 5 Achievement Standard

Australian Curriculum Yr 5 Achievement Standard

Display patterns, skip counting and x tables.

Grids to 1000.

Collect gold, gems, and answer questions about odd, even, prime, and composite numbers.

Find out if you need add, subtract, multiply or divide symbols in the Bamzooki games.

Base Ten Blocks (MAB) to explain +, - and place value.

Build enclosures for sick and injured birds.

Count the number of dots in each set. Place >,

Crack open safes using your knowledge of the Order of Operations.

Enter the Mystical Temple and discover hidden treasure by placing the numbers in the correct spots on the pedestal.

Crack mission codes and defeat the evil Roboids!

Lots of levels from counting on and back in ones to decimals!

Skip count by shooting fruit.

Back to TopYear 6 - Recognise the properties of prime, composite, square and triangular numbers. Students describe rules used in sequences involving whole numbers, fractions and decimals. They also write correct number sentences using brackets and order of operations.

Australian Curriculum Yr 6 Achievement Standard

Australian Curriculum Yr 6 Achievement Standard

Collect gold, gems, and answer questions about odd, even, prime, and composite numbers.

Smallest value x to largest value x.

Find out if you need add, subtract, multiply or divide symbols in the Bamzooki games.

Solving equations in word problems.

Crack open safes using your knowledge of the Order of Operations.

Balance scale showing equations being made equal.

Enter the Mystical Temple and discover hidden treasure by placing the numbers in the correct spots on the pedestal.

Crack mission codes and defeat the evil Roboids!

Using odd, even, prime & square numbers.

Using odd, even, prime & square numbers.

Back to TopYear 7 - Connect the laws and properties for numbers to algebra. Students solve simple linear equations and evaluate algebraic expressions after numerical substitution. Australian Curriculum Yr 7 Achievement Standard

Collect gold, gems, and answer questions about odd, even, prime, and composite numbers.

Crack open safes using your knowledge of the Order of Operations.

+ and - integers (-2)+(+5)=(+3)

Model integer addition (-2) + (+5) = (+3).

Enter the Mystical Temple and discover hidden treasure by placing the numbers in the correct spots on the pedestal.

Defeat the evil Roboids. Graphics are excellent!

Using odd, even, prime & square numbers.

Explore scale on a number line.