Foundation - Begins Year 3.
Australian Curriculum Yr F Achievement Standard

Year 1 - Begins Year 3.
Australian Curriculum Yr 1 Achievement Standard

Back to TopYear 2 - Begins Year 3.
Australian Curriculum Yr 2 Achievement Standard

Back to TopYear 3 - Identify symmetry in the environment.
Australian Curriculum Yr 3 Achievement Standard

Explore a secret garden to find shapes with one line of symmetry. Look for shapes that are hidden in objects, for example a bush, crocodile and fountain. Use the testing wand to fold the shapes into matching halves. Check your prediction. Find and test more hidden shapes.

Shoot the shapes that have the correct lines of symmetry. Three levels to work on.

Try making patterns, tessellations or pictures with shapes. Explore geometry and fractions or investigate symmetry.

Explore the effects of line and rotational symmetry using the Symmetrizer Machine.

This game involves mirroring an image along a line of symmetry. Options include pictures, shapes and randomly generated patterns which are the most difficult. The pictures and patterns have vertical lines of symmetry while the shapes include both vertical and horizontal lines of symmetry.

This game involves sorting pictures, shapes and letters into symmetrical and non-symmetrical sets. Questions are randomly generated on the conveyor each time the game is loaded. The pictures have vertical lines of symmetry while the shapes and letters include both vertical and horizontal lines of symmetry.

Decorate a room in a house with patterns made of hexagons and triangles. Choose a part of the room to decorate. Choose a tessellation of hexagons and triangles to make. Create your own designs with the hexagons and triangles in the play space.

Put the description in here Steve!

Back to TopYear 4 - Create symmetrical shapes and patterns. Students create symmetrical patterns, pictures and shapes with and without digital technologies.

Australian Curriculum Yr 4 Achievement Standard

Australian Curriculum Yr 4 Achievement Standard

What's the difference between lines that cross or don't cross? Find out here.

After a brief explanation of the names for 6 different types of lines you get to shoot lines as the computer requests them. Lots of fun but make sure you read what it asking for

Using your knowledge of symmetry complete these three games to build your own Mission 2110 Roboid.

Shoot the shapes that are symmetrical. This game says 'Symmetric' rather than 'Symmetrical' but that’s how some people say it in a different country.

A symmetry tool that allows you to test out patterns and try out new lines of symmetry

Back to TopYear 5 - Describe transformations of two-dimensional shapes and identify line and rotational symmetry. Students describe translations, reflections and rotations of two-dimensional shapes. They identify line and rotational symmetries.

Australian Curriculum Yr 5 Achievement Standard

Australian Curriculum Yr 5 Achievement Standard

A beautiful symmetry painting tool! Choose the type of symmetry (horizontal, vertical, diagonal etc.) and the order of rotational symmetry (between 2 and 9) and off you go!

Transform some complex 2D shapes into 3D objects by extruding or spinning them. Choose a shape such as a cross, trapezium, T-shape or pentagon. Imagine the 3D object it will make when extruded or spun around a particular axis.

Back to TopYear 6 - Investigate combinations of translations,reflections and rotations, with and without the use of digital technologies.
Australian Curriculum Yr 6 Achievement Standard

A symmetry tool that allows you to test out patterns and try out new lines of symmetry

Transform some complex 2D shapes into 3D objects by extruding or spinning them. Choose a shape such as a cross, trapezium, T-shape or pentagon. Imagine the 3D object it will make when extruded or spun around a particular axis.

Back to TopYear 7 - Investigate conditions for two lines to be parallel and solve simple numerical problems using reasoning.
Australian Curriculum Yr 7 Achievement Standard

Explore and predict transformations by selecting animations of translations, rotations and reflections.

Explore rotational symmetry. Observe how many times a shape will fit exactly into itself as it is rotated through 360° about its centre. Explore rotational symmetry in numbers, letters, regular polygons and other shapes. Relate the order of symmetry to the factors of 360°.