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Foundation - Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond. Students establish understanding of the language and processes of counting by naming numbers in sequences, initially to and from 20, moving from any starting point.
Australian Curriculum Yr F Achievement Standard

1 - 100 Interactive Chart

Display patterns, skip counting and x tables.

Balloon Pop Order 2

Pop the balloons and pop in order.

Base Ten BlocksTablet ✅

Investigate algorithms using this visual tool.

Base Ten Blocks (MAB) NEW!

Base Ten Blocks (MAB) to explain +, - and place value.

Caterpillar OrderingTablet ✅

Order numbers, decimals and negative numbers.

Chopper SquadTablet ✅

1 more or less. 10 more or less.

Hide and Seek - Curious GeorgeTablet ✅

Help George find hidden animals, words and numerals in pictures.

Ladybird SpotsTablet ✅

Count, match & order. 1 to 10.

Museum of TensTablet ✅

Find the number to make 10.

Number Chart Find

Place numbers on the correct spot within the Number Chart. 2 levels.

Number Line Visual ToolTablet ✅

Display an understanding of numbers with this visual number line tool.

Number Trains 1-10

Order train carriages. 1 to 10.

Number Trains 1-20

Order train carriages. 1 to 20.

Skip Counting

Lots of levels from counting on and back in ones to decimals!

Tens Frame

Practice mental maths and how to subitise.

Tesselate Decorate - Squares

Decorate with square patterns.

Underwater CountingTablet ✅

Count underwater creatures.

Year 1 - Partition numbers using place value. Students count to and from 100 and locate numbers on a number line. Australian Curriculum Yr 1 Achievement Standard

1 - 100 Interactive Chart

Display patterns, skip counting and x tables.

Base Ten BlocksTablet ✅

Investigate algorithms using this visual tool.

Base Ten Blocks (MAB) NEW!

Base Ten Blocks (MAB) to explain +, - and place value.

Blast OffTablet ✅

Two-digit counting on and back.

Chinese DragonTablet ✅

Drag and drop sequences.

Chopper SquadTablet ✅

1 more or less. 10 more or less.

Christmas Maths

Christmas activities using 1 to 10.

Greatest Game Ever

Making the best three-digit number.

Hide and Seek - Curious GeorgeTablet ✅

Help George find hidden animals, words and numerals in pictures.

Hungry Spider

Capture insects to feed the spiders.

Lifeguard Number Rescue

Travel the number line to rescue the swimmers.

MAB BlocksTablet ✅

Break blocks into 100s, 10s and 1s.

Number Chart Find

Place numbers on the correct spot within the Number Chart. 2 levels.

Number FramesTablet ✅

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

Number Grid Fireworks

The more fireworks you find n the grid the more you get to launch!

Paint the SquaresTablet ✅

8 interactive number grids.

Place Value BasketballTablet ✅

MAB blocks to 1000. Match to shoot.

Place Value ChartsTablet ✅

Match numbers with digits or words.

Pop PenguinTablet ✅

Use your understanding of place value and comparing of numbers to beat Pop the penguin at place value.

Post a Letter

Recognise, read and say 2, 3 and 4 digit numbers.

Scooter Quest 1

Make enough $ to buy a scooter!

Skip Counting

Lots of levels from counting on and back in ones to decimals!

Splat Square

Interactive 100's grid.

Ten FrameTablet ✅

10s frames for number facts.

Trains 30-50

Order train carriages. 30 to 50.

Trains Skip Counting

Order train carriages. 1 to 100.

Wishball 10s

Reach the target in as few turns as possible.

Back to TopYear 2 - Students count to and from 1000. They group, partition and rearrange collections up to 1000 in hundreds, tens and ones to facilitate more efficient counting. Australian Curriculum Yr 2 Achievement Standard

Base Ten Blocks (MAB) NEW!

Base Ten Blocks (MAB) to explain +, - and place value.

Chinese DragonTablet ✅

Drag and drop sequences.

Counting CaterpillarTablet ✅

Order smallest to largest.

Fruit Shoot Place Value

Shoot the fruit matching the MAB.

Number Chart Find

Place numbers on the correct spot within the Number Chart. 2 levels.

Number FramesTablet ✅

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

Number Grid Fireworks

The more fireworks you find n the grid the more you get to launch!

Number Line Visual ToolTablet ✅

Display an understanding of numbers with this visual number line tool.

Place Value BasketballTablet ✅

MAB blocks to 1000. Match to shoot.

Place Value ChartsTablet ✅

Match numbers with digits or words.

Place Value Penguins

Drag penguins onto the grid. Up to 1000.

Pop PenguinTablet ✅

Use your understanding of place value and comparing of numbers to beat Pop the penguin at place value.

Shark Numbers

Count to see dolphins.

Skip Counting

Lots of levels from counting on and back in ones to decimals!

The Array

Build arrays to solve multiplication.

Trains 90 -120

Order train carriages. 90 to 120.

Trains Skip Counting

Order train carriages. 1 to 100.

Wishball 100s

Reach the target in as few turns as you can.

Wishball 10s

Reach the target in as few turns as possible.

Back to TopYear 3 - Students count to and from 10,000. They recognise, model, represent and order numbers to at least 10 000. They apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems.
Australian Curriculum Yr 3 Achievement Standard

1 - 100 Interactive Chart

Display patterns, skip counting and x tables.

Base Ten Blocks (MAB) NEW!

Base Ten Blocks (MAB) to explain +, - and place value.

Fruit Shoot Place Value

Shoot the fruit matching the MAB.

Greater & Less Than Jnr

Count the number of dots in each set. Place >,

MAB BlocksTablet ✅

Break blocks into 100s, 10s and 1s.

Number FramesTablet ✅

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

Number Grid Fireworks

The more fireworks you find n the grid the more you get to launch!

Pac Man Place Value

Gobble up the numbers!

Pac Man Value of a Digit

Gobble up the place value digit!

Place Value BasketballTablet ✅

MAB blocks to 1000. Match to shoot.

Place Value ChartsTablet ✅

Match numbers with digits or words.

Place Value HeadingsTablet ✅

Games with place value including decimals.

Place Value Penguins

Drag penguins onto the grid. Up to 1000.

Pop PenguinTablet ✅

Use your understanding of place value and comparing of numbers to beat Pop the penguin at place value.

Skip Counting

Lots of levels from counting on and back in ones to decimals!

Speed Boat Racing

Which is greater than?

Wishball Challenge - Whole No

Reach the target in as few turns as you can. Up to 1000s.

Back to TopYear 4 - Students recognise, represent and order numbers to at least tens of thousands. They recognise that the place value system can be extended to tenths and hundredths. Students make connections between fractions and decimal notation .
Australian Curriculum Yr 4 Achievement Standard

Base Ten Blocks (MAB) NEW!

Base Ten Blocks (MAB) to explain +, - and place value.

Greater & Less Than Jnr

Count the number of dots in each set. Place >,

Place Value BasketballTablet ✅

MAB blocks to 1000. Match to shoot.

Place Value ChartsTablet ✅

Match numbers with digits or words.

Place Value HeadingsTablet ✅

Games with place value including decimals.

Skip Counting

Lots of levels from counting on and back in ones to decimals!

Wishball 10ths

Reach the target in as few turns as you can.

Back to TopYear 5 - Students can recognise that the place value system can be extended beyond hundredths and can compare, order and represent decimals.
Australian Curriculum Yr 5 Achievement Standard

1 - 100 Interactive Chart

Display patterns, skip counting and x tables.

Base Ten Blocks (MAB) NEW!

Base Ten Blocks (MAB) to explain +, - and place value.

Greater & Less Than Jnr

Count the number of dots in each set. Place >,

Skip Counting

Lots of levels from counting on and back in ones to decimals!

The Number System

Use the machine to solve the mysteries of place value.

Wishball 100ths

Reach the target in as few turns as you can.

Back to TopYear 6 - Students describe the use of integers (whole numbers) in everyday contexts. They make connections between the powers of 10 and the multiplication and division of decimals. They describe rules used in sequences involving whole numbers, fractions and decimals. Australian Curriculum Yr 6 Achievement Standard

Wishball 1000ths

Reach the target in as few turns as you can.

Wishball Challenge Ultimate

Reach the target in as few turns as you can.

Wishball Tournament!

Reach the target in as few turns as you can.

Back to TopYear 7 - Students represent numbers using variables. They make the connections between whole numbers and index notation and the relationship between perfect squares and square roots. Australian Curriculum Yr 7 Achievement Standard

Negative Numbers BBC

Defeat the evil Roboids. Graphics are excellent!

Satisfy Level 2

Using odd, even, prime & square numbers.