Foundation - Compare objects using mass, length and capacity. Students use direct and indirect comparisons to decide which is longer, heavier or holds more, and explain reasoning in everyday language. Australian Curriculum Yr F Achievement Standard

Year 1 - Order objects based on lengths and capacities using informal units. Students measure and compare the lengths and capacities of pairs of objects using uniform informal units.

Australian Curriculum Yr 1 Achievement Standard

Australian Curriculum Yr 1 Achievement Standard

Back to TopYear 2 - Compare and order several shapes and objects based on length, area, volume and capacity using appropriate uniform informal units.

Australian Curriculum Yr 2 Achievement Standard

Australian Curriculum Yr 2 Achievement Standard

Using both length and weight help Molly decide what to load on the ship. 3 levels of difficulty.

Practice finding lengths. Decide between a metric ruler or an imperial ruler and choose a level of difficulty.

Back to TopYear 3 - Use metric units for length, mass and capacity. Students measure, order and compare objects using familiar metric units of length, mass and capacity.

Australian Curriculum Yr 3 Achievement Standard

Australian Curriculum Yr 3 Achievement Standard

Match the pairs up correctly. Eg Paperclip = 1 gram. Accuracy counts! 1000 point bonus if you get all right in the 6 rounds.

Help a town planner to design a site plan for a park. Choose regions on a grid for picnic tables, swings, sandpits or ponds etc. Explore fractions and display them in different ways.

Back to TopYear 4 - Use scaled instruments to measure temperatures, lengths, shapes and objects. Students compare objects using familiar metric units of area and volume.

Australian Curriculum Yr 4 Achievement Standard

Australian Curriculum Yr 4 Achievement Standard

Using your knowledge of length and mass (weight) to design your own BAMZOOKI race track. Game on! 4 games to work through.

Match the metric conversion as fast as you can. The faster you match the higher you score! Many levels.

A simple game of cm to m conversion. Drag the pointer to the right position.

Make a robot, one body part at a time, by answering questions about the perimeter of various shapes.

Back to TopYear 5 - Use appropriate units of measurement for length, area, volume, capacity and mass, and calculate perimeter and area of rectangles. Students calculate perimeter and area of rectangles using familiar metric units.

Australian Curriculum Yr 5 Achievement Standard

Australian Curriculum Yr 5 Achievement Standard

How to find the perimeter of rectangles and various interactive games for you to put your understanding into practice. Begins using 'feet' but progresses to cm when using the interactive ruler.

Shoot the shapes with the same area. Some of this is in Imperial because it's British but the game is still a great way to investigate area.

Match the pairs up correctly. Eg Paperclip = 1 gram. Accuracy counts! 1000 point bonus if you get all right in the 6 rounds.

Estimate the area of a shape based on rectangles. Place rows and columns of squares inside two rectangles to work out the correct formula for finding area.

Guess the area of a rectangle on a grid by estimating how many squares will fill it. Test to see if you're right. Place rows and columns of chocolate squares inside the rectangle to figure this out.

Not a game! A really fun revision of when and why to use certain units of measurement. Great graphics too.

Make a robot, one body part at a time, by answering questions about the perimeter of various shapes.

Not a game but a really informative explanation of what perimeter is and how to measure it.

Shoot the shapes with the same perimeter. Some of this is in Imperial because it's British but the game is still a great way to explore perimeter.

Back to TopYear 6 - Connect decimal representations to the metric system and choose appropriate units of measurement to perform a calculation. Students solve problems involving length and area. Australian Curriculum Yr 6 Achievement Standard

Dr. Marbles is building a new cyber ship and he needs your help to create it. Use your knowledge of area and perimeter to help him launch it.

Help Frank measure each of the rooms in Anna's house to find the perimeter so he can order new flooring. Help Joe use these measurements to calculate the area for the carpet for each room.

Move missing information into the correct places within a metric table of length measurements.

Use a lazer cutter to fix up sides of Ziff's house. Each piece has to be measured and fitted correctly. Great graphics! Six levels.

Design enclosures for the animals at the zoo. Bad design means the animals will escape and the visitors will run for their lives. You, of course, will be fired!