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Foundation - Use appropriate language to describe location.
Australian Curriculum Yr F Achievement Standard

Code BuilderTablet ✅

Create a path for the robot to follow.

Double DeliveryTablet ✅

Use directions to send the robots to work.

Hiding the boneTablet ✅

Short movie to use as a discussion point for positional language

Hungry PiratesTablet ✅

Using 'left' and 'right', guide Peg to the Treasure Chest.

Year 1 - Use the language of direction to move from place to place. Students give and follow directions to familiar locations.
Australian Curriculum Yr 1 Achievement Standard

Code BuilderTablet ✅

Create a path for the robot to follow.

Double DeliveryTablet ✅

Use directions to send the robots to work.

Hiding the boneTablet ✅

Short movie to use as a discussion point for positional language

Hungry PiratesTablet ✅

Using 'left' and 'right', guide Peg to the Treasure Chest.

Back to TopYear 2 - Interpret simple maps of familiar locations and identify the relative positions of key features. Australian Curriculum Yr 2 Achievement Standard

Code BuilderTablet ✅

Create a path for the robot to follow.

Double DeliveryTablet ✅

Use directions to send the robots to work.

Hidden ShipsTablet ✅

Click the correct co-ordinates to uncover the hidden ships.

Hungry PiratesTablet ✅

Using 'left' and 'right', guide Peg to the Treasure Chest.

Back to TopYear 3 - Match positions on maps with given information. Students create and interpret simple grid maps to show position and pathways.
Australian Curriculum Yr 3 Achievement Standard

Code BuilderTablet ✅

Create a path for the robot to follow.

Double DeliveryTablet ✅

Use directions to send the robots to work.

Hidden ShipsTablet ✅

Click the correct co-ordinates to uncover the hidden ships.

Back to TopYear 4 - Interpret information contained in maps. Students use simple scales, legends and directions to interpret information contained in basic maps.
Australian Curriculum Yr 4 Achievement Standard

Double DeliveryTablet ✅

Use directions to send the robots to work.

Hidden ShipsTablet ✅

Click the correct co-ordinates to uncover the hidden ships.

Make a Walking TrackTablet ✅

Choose a section of track based on compass and grid references.

Back to TopYear 5 - Use a grid reference system to describe locations. Describe routes using landmarks and directional language.
Australian Curriculum Yr 5 Achievement Standard

Battleship OnlineTablet ✅

Press 'Friend', send the link to someone else and play each other.

Draw in CodeTablet ✅

Program your turtle to draw.

Hidden ShipsTablet ✅

Click the correct co-ordinates to uncover the hidden ships.

Make a Walking TrackTablet ✅

Choose a section of track based on compass and grid references.

Use a Grid MapTablet ✅

Use coordinates to find locations.

Back to TopYear 6 - Locate an ordered pair in any one of the four quadrants on the Cartesian plane. Australian Curriculum Yr 6 Achievement Standard

Draw in CodeTablet ✅

Program your turtle to draw.

Make a Walking TrackTablet ✅

Choose a section of track based on compass and grid references.

Stock ShelvesTablet ✅

Stock the shelves using coordinates.

Use a Grid MapTablet ✅

Use coordinates to find locations.

Back to TopYear 7 - Represent transformations in the Cartesian plane. Students assign ordered pairs to given points on the Cartesian plane.
Australian Curriculum Yr 7 Achievement Standard

Draw in CodeTablet ✅

Program your turtle to draw.

Make a Walking TrackTablet ✅

Choose a section of track based on compass and grid references.

Use a Grid MapTablet ✅

Use coordinates to find locations.