Foundation - Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond. Students establish understanding of the language and processes of counting by naming numbers in sequences, initially to and from 20, moving from any starting point. Australian Curriculum Yr F Achievement Standard

Interactive 100 number chart that's great for displaying number patterns, skip counting and to learn multiplication tables. Students can print their charts too!

Count the objects in the balloons and pop them in order from smallest to largest.

Order numbers, progressing to ordering decimal and negative numbers. Reinforce knowledge of multiples, counting forwards and backwards including multiples such as 5's and 10's.

Chopper Squad is an easier version of the mental maths game, Helicopter Rescue. Chopper Squad has different sized number grids, the largest of which is from 1 to 100. It is designed to help students with the concept of one more or less and ten more or less than a given number.

Three different counting, matching and ordering maths games based on the numbers 1 to 10.

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of words, numerals, base-10 blocks or counting frames. Identify the numbers that come before and after starting numbers. Work with whole numbers up to 10.

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of words, numerals, base-10 blocks or counting frames. Identify the numbers that come before and after starting numbers. Work with whole numbers up to 20.

Decorate a room in a house with patterns made of squares. Select a tessellation of squares to make. Copy the pattern and see it cover part of the room. Finish decorating the room with two more tessellations. Create your own designs with the squares in the play space.

We need to find the treasure! Can you help by counting the underwater creatures? Two levels: Count to 5 and Count to 10.

Year 1 - Partition numbers using place value. They count to and from 100 and locate numbers on a number line. Australian Curriculum Yr 1 Achievement Standard

Interactive 100 number chart that's great for displaying number patterns, skip counting and to learn multiplication tables. Students can print their charts too!

This game helps students identify and work with two-digit numbers. The oral questions in the first game mode requires students to find a specific number. In the second they are required to find a number in between two given numbers.

Drag and drop activities help students to order numbers, beginning at a basic level and progressing to more exercises ordering decimal and negative numbers. Sequencing activities reinforce sequences and reinforce multiples.

Chopper Squad is an easier version of the mental maths game, Helicopter Rescue. Chopper Squad has different sized number grids, the largest of which is from 1 to 100. It is designed to help students with the concept of one more or less and ten more or less than a given number.

A huge selction of number activities using 1- 10. And Christmassy too!

Help the spider collect the right amount of insects to feed his family! Click on the insect to capture it. Many Levels.

Help Hutch park the pods on the numbersquare. Click on the correct number when the pod tells you where to park. Lots of levels to choose from!

Read the radar screen and use the motor boat to travel along a number line and rescue struggling swimmers.

A great teaching resource which helps students understand place value. It uses hundreds, tens and ones blocks. It's great for demonstrating partitioning as you can break apart the pieces.

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of words, numerals, base-10 blocks or counting frames. Identify the numbers that come before and after starting numbers. Work with whole numbers from to 30-50.

Arrange train carriages according to numbers on their sides. Identify the numbers that come before and after starting numbers. Work with numbers in the range 1

An interactive number charts resource with 8 different sized number grids including a regular hundred square. Charts are printable on desktop machines. Tablet-friendly.

Using MAB to help understand the concept of hundreds, tens and ones. Students recognise the base ten blocks and match them to the numbers for a chance to shoot the hoop. Numbers up to 1000.

This resource helps students understand how numbers are made up. They can test their knowledge in the practise mode where they have to make a number delivered in either digits or words. The interactive whiteboard mode is an invaluable teaching aide!

Do you know your two-digit numbers? Post the letters through the right doors.

Place value game up to 100s. Help Jimmy make enough money to buy a scooter for his paper route. Click on the house with the answer to earn money. Many levels.

An interactive 100's square which helps you learn numbers up to 100.

Thinking about numbers using frames of 10 can be a helpful way to learn basic number facts. The four games that can be played with this applet help to develop counting and addition skills.

Beat the computer by making a three-digit number of greater value. Choose the best place for each digit

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either tens or ones? Get to your target number in as few turns as possible. Goodluck!

Back to TopYear 2 - Students count to and from 1000. They group, partition and rearrange collections up to 1000 in hundreds, tens and ones to facilitate more efficient counting. Australian Curriculum Yr 2 Achievement Standard

Drag and drop activities help students to order numbers, beginning at a basic level and progressing to more exercises ordering decimal and negative numbers. Sequencing activities reinforce sequences and reinforce multiples.

Practise ordering consecutive and non-consecutive numbers (numbers not next to one another). Use your knowledge of place value to put numbers in the correct order from the smallest to the largest.

Shoot the fruit with the same number as the MAB. Many levels and great fun to splat the fruit!

Make some music by building up rhythms from four instruments. Add a whole number several times on the number line to make a pattern. For example, set up a sound pattern where a drum waits on the first note, and then plays on every fourth note.

Arrange train carriages according to numbers on their sides. Identify the numbers that come before and after starting numbers. Work with numbers in the range 90

Arrange train carriages according to numbers on their sides. Identify the numbers that come before and after starting numbers. Work with numbers in the range 1

Using MAB to help understand the concept of hundreds, tens and ones. Students recognise the base ten blocks and match them to the numbers for a chance to shoot the hoop. Numbers up to 1000.

Click and drag the penguins onto the correct place on the number grid. Two levels up to 1000

Help Molly balance the jungle animals by choosing the right unit of weight while you learn about place value. Three levels.

Count the tens, count the units. Click on the correct bubble. Easy…Right?! If you’re right you’ll see a dolphin, if you’re wrong...Has levels using up to 1000!

This calculator says the number you type in out loud, into the TRILLIONS! It also tells you what it is doing as you plug in equations for it to solve.

"Need help doing multiplication? Lining items up into lines and columns (an array) might help. Use an array-building tool to help solve multiplication equations. Explore ways of for breaking up multiplication equations. "

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either hundreds, tens or ones? Get to your target number in as few turns as possible. Goodluck!

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either tens or ones? Get to your target number in as few turns as possible. Goodluck!

Back to TopYear 3 - Students count to and from 10,000. They recognise, model, represent and order numbers to at least 10 000. They apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems.

Australian Curriculum Yr 3 Achievement Standard

Australian Curriculum Yr 3 Achievement Standard

Interactive 100 number chart that's great for displaying number patterns, skip counting and to learn multiplication tables. Students can print their charts too!

Shoot the fruit with the same number as the MAB. Many levels and great fun to splat the fruit!

A great teaching resource which helps students understand place value. It uses hundreds, tens and ones blocks. It's great for demonstrating partitioning as you can break apart the pieces.

Move the pac man to gobble up the number representing the expanded form written on the screen. Many levels.

Move the pac man to gobble up the right digit for the place value. Lots of levels to work through.

This resource helps students understand how numbers are made up. They can test their knowledge in the practise mode where they have to make a number delivered in either digits or words. The interactive whiteboard mode is an invaluable teaching aide!

Test your number skills with these 3 Bamzooki challenges! Uses a variety of place value games to test your understanding of place value (including decimals).

Click and drag the penguins onto the correct place on the number grid. Two levels up to 1000

Estimate where you think a number might be on a number line. You can choose the value of numbers up to 10,000 on various number lines. Many different options to choose from.

Decide which one is greater than the other (they might also be equal) and click the correct symbol: < , > , or =.

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either thousands, hundreds, tens or ones? Get to your target number in as few turns as possible. Goodluck!

Back to TopYear 4 - Students recognise, represent and order numbers to at least tens of thousands. They recognise that the place value system can be extended to tenths and hundredths. Students make connections between fractions and decimal notation .

Australian Curriculum Yr 4 Achievement Standard

Australian Curriculum Yr 4 Achievement Standard

Test your number skills with these 3 Bamzooki challenges! Uses a variety of place value games to test your understanding of place value (including decimals).

Click the pirate with the number that matches the right place value. Five rounds; each round more challenging the last. You can earn codes after each round so you never have to start all over again. Can be played with just whole numbers or with decimals.

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either hundreds, tens, ones or tenths? Get to your target number in as few turns as possible. Goodluck!

Back to TopYear 5 - Students can recognise that the place value system can be extended beyond hundredths and can compare, order and represent decimals.

Australian Curriculum Yr 5 Achievement Standard

Australian Curriculum Yr 5 Achievement Standard

Are you smarter than the place value machine? Use your understanding of place value to make a number larger than Hacker's machine.

Can you use the number machine to solve the mysteries of the place value system?

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either hundreds, tens, ones, tenths or hundredths Get to your target number in as few turns as possible. Goodluck!

Back to TopYear 6 - Students describe the use of integers (whole numbers) in everyday contexts. They make connections between the powers of 10 and the multiplication and division of decimals. They describe rules used in sequences involving whole numbers, fractions and decimals. Australian Curriculum Yr 6 Achievement Standard

Use your knowledge of negative numbers to snare as much food as possible before the spiders take it all!

Use your knowledge of the decimal system to make the dangerous journey to safety across the swamp.

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either ones, tenths, hundredths or thousandths. Get to your target number in as few turns as possible. Goodluck!

The ultimate challenge to your understanding of decimal place value! Numbers include tenths, hundredths or thousandths. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number to reach the target number. Use'Wishball' to help you reach the target number. Goodluck!

Challenge your understanding of place value in whole numbers and decimal fractions, from 0.001 to 9999. Either add or subtract numbers to reach a target number.

Back to TopYear 7 - Students represent numbers using variables. They make the connections between whole numbers and index notation and the relationship between perfect squares and square roots. Australian Curriculum Yr 7 Achievement Standard

Shoot the spaceship with the correct answer and dodge the incoming fire. A fun game to practise addition, subtraction, multiplcation and fractions. May different levels to play.

Use your knowledge of negative numbers to defeat the evil Roboids. Takes a while to load but the graphics are excellent! Three games.

A more challenging version of the game above. Use your knowledge of odd, even, prime and square numbers to to complete a grid. Three levels of difficulty. Do you think you are ready?

Sort numbers on a Venn diagram. Sort according to one or two properties, including: odd, even, multiples, square numbers, prime numbers, triangular numbers, numbers less than 30 or more than 50.