Foundation - Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond. Students establish understanding of the language and processes of counting by naming numbers in sequences, initially to and from 20, moving from any starting point.

Australian Curriculum Yr F Achievement Standard

Australian Curriculum Yr F Achievement Standard

8 interactive number grids.

Explore numbers w MAB.

MAB to explain +, - and place value.

Practice recognising numbers in order with matching words.

Order numbers, decimals and negative numbers.

1 more or less. 10 more or less.

Find the bus stop on the number line path.

Subitising with stars!

Splat the number with the name of the number.

Find hidden animals, words and numerals.

Display patterns, skip counting and x tables.

Count, match & order. 1 to 10.

Find the number to make 10.

Place numbers on the correct spot.

Visual number line tool.

Level 1 Order train carriages. 1 to 10.

Addition and subtraction of numbers to 20.

Count on and back in ones to decimals!

Mental maths and subitising.

Count underwater creatures.

How many ways you can arrange teddies. 1 to 10.

Year 1 - Partition numbers using place value. Students count to and from 100 and locate numbers on a number line. Australian Curriculum Yr 1 Achievement Standard

8 interactive number grids.

Explore numbers w MAB.

MAB to explain +, - and place value.

Select a number of beads from 1 to 9. Explore place value.

Practice recognising numbers in order with matching words.

Drag and drop sequences.

1 more or less. 10 more or less.

Christmas activities using 1 to 10.

Find the bus stop on the number line path.

Splat the number with the name of the number.

Find hidden animals, words and numerals.

Display patterns, skip counting and x tables.

Travel the number line to rescue the swimmers.

Break blocks into 100s, 10s and 1s.

Place numbers on the correct spot.

5, 10 or 100s grids to explore number.

Find fireworks in the grid. Bang!

Level 2 Order train carriages. 1 to 20.

Level 3 Order train carriages 30 to 50.

MAB blocks to 1000. Match to shoot.

Match numbers with digits or words.

Recognise, read and say 2, 3 and 4 digit numbers.

Addition to 10, 15 or 20.

Addition and subtraction of numbers to 20.

Make enough $ to buy a scooter!

Count on and back in ones to decimals!

How many ways you can arrange teddies. 1 to 10.

Reach the 2 digit target in as few turns as possible.

Back to TopYear 2 - Students count to and from 1000. They group, partition and rearrange collections up to 1000 in hundreds, tens and ones to facilitate more efficient counting. Australian Curriculum Yr 2 Achievement Standard

8 interactive number grids.

MAB to explain +, - and place value.

Select a number of beads from 1 to 9. Explore place value.

Drag and drop sequences.

Order smallest to largest.

Find the bus stop on the number line path.

Convert numbers from expanded notation.

Splat the number with the name of the number.

Use your maths skills to create fearsome feasts for the fussiest foodies!

Place numbers on the correct spot.

5, 10 or 100s grids to explore number.

Find fireworks in the grid. Bang!

Visual number line tool.

Level 2 Order train carriages. 1 to 20.

Level 3 Order train carriages 30 to 50.

Level 4 Order train carriages 90 to 120.

Level 5 Skip counting by 2s, 5s, & 10s

MAB blocks to 1000. Match to shoot.

Match numbers with digits or words.

Use MAB to help you discover the present. 3 levels

Addition to 10, 15 or 20.

Addition and subtraction of numbers to 20.

Make enough $ to buy a scooter!

Count to see dolphins.

Count on and back in ones to decimals!

Multiple, odd, even, prime and composites.

How many ways you can arrange teddies. 1 to 10.

Reach the 2 digit target in as few turns as possible.

Reach the 3 digit target in as few turns as you can.

Back to TopYear 3 - Students count to and from 10,000. They recognise, model, represent and order numbers to at least 10 000. They apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems.

Australian Curriculum Yr 3 Achievement Standard

Australian Curriculum Yr 3 Achievement Standard

MAB to explain +, - and place value.

Find the bus stop on the number line path.

Convert numbers from expanded notation.

Use your maths skills to create fearsome feasts for the fussiest foodies!

Display patterns, skip counting and x tables.

Break blocks into 100s, 10s and 1s.

5, 10 or 100s grids to explore number.

Find fireworks in the grid. Bang!

Level 4 Order train carriages 90 to 120.

Level 5 Skip counting by 2s, 5s, & 10s

MAB blocks to 1000. Match to shoot.

Match numbers with digits or words.

Use MAB to help you discover the present. 3 levels

Count on and back in ones to decimals!

Which is greater than?

Multiple, odd, even, prime and composites.

Reach the 2 digit target in as few turns as possible.

Reach the 3 digit target in as few turns as you can.

Reach the target in as few turns as you can. Up to 1000s.

Back to TopYear 4 - Students recognise, represent and order numbers to at least tens of thousands. They recognise that the place value system can be extended to tenths and hundredths. Students make connections between fractions and decimal notation .

Australian Curriculum Yr 4 Achievement Standard

Australian Curriculum Yr 4 Achievement Standard

MAB to explain +, - and place value.

Use your maths skills to create fearsome feasts for the fussiest foodies!

Select a trail of integers that combine to the target number.

Level 5 Skip counting by 2s, 5s, & 10s

MAB blocks to 1000. Match to shoot.

Match numbers with digits or words.

Use MAB to help you discover the present. 3 levels

Count on and back in ones to decimals!

Multiple, odd, even, prime and composites.

Reach the 3 digit target in as few turns as you can.

Reach the 3 digit target in as few turns as you can.

Reach the target in as few turns as you can.

Reach the target in as few turns as you can. Up to 1000s.

Back to TopYear 5 - Students can recognise that the place value system can be extended beyond hundredths and can compare, order and represent decimals.

Australian Curriculum Yr 5 Achievement Standard

Australian Curriculum Yr 5 Achievement Standard

MAB to explain +, - and place value.

Display patterns, skip counting and x tables.

Select a trail of integers that combine to the target number.

Count on and back in ones to decimals!

Multiple, odd, even, prime and composites.

Reach the 3 digit target in as few turns as you can.

Reach the 4 digit target in as few turns as possible.

Reach the target in as few turns as you can.

Reach the target in as few turns as you can. Up to 1000s.

Back to TopYear 6 - Students describe the use of integers (whole numbers) in everyday contexts. They make connections between the powers of 10 and the multiplication and division of decimals. They describe rules used in sequences involving whole numbers, fractions and decimals. Australian Curriculum Yr 6 Achievement Standard

Use your knowledge of negative numbers to save the village.

Select a trail of integers that combine to the target number.

Snare all the food!

Reach the 3 digit target in as few turns as you can.

Reach the 4 digit target in as few turns as possible.

Reach the target in as few turns as you can.

Back to TopYear 7 - Students represent numbers using variables. They make the connections between whole numbers and index notation and the relationship between perfect squares and square roots. Australian Curriculum Yr 7 Achievement Standard

Use your knowledge of negative numbers to save the village.

Using odd, even, prime & square numbers.

Reach the 4 digit target in as few turns as possible.

Reach the target in as few turns as you can.