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Foundation - Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond. Students establish understanding of the language and processes of counting by naming numbers in sequences, initially to and from 20, moving from any starting point.
Australian Curriculum Yr F Achievement Standard

1 - 100 Interactive Chart

Display patterns, skip counting and x tables.

Balloon Pop Order 2

Pop the balloons and pop in order.

Base Ten Blocks NEW!Tablet ✅

Investigate solving algorithms using this visual tool.

Caterpillar OrderingTablet ✅

Order numbers, decimals and negative numbers.

Chopper Squad Tablet ✅

1 more or less. 10 more or less.

Ladybird SpotsTablet ✅

Count, match & order. 1 to 10.

Museum of Tens NEW!Tablet ✅

Find the number to make 10.

Number Line Visual Tool NEW!Tablet ✅

Display an understanding of numbers with this visual number line tool.

Number Trains 1-10

Order train carriages. 1 to 10.

Number Trains 1-20

Order train carriages. 1 to 20.

Tens Frame NEW!

Practice mental maths and how to subitise.

Tesselate Decorate - Squares

Decorate with square patterns.

Underwater CountingTablet ✅

Count underwater creatures.

Year 1 - Partition numbers using place value. Students count to and from 100 and locate numbers on a number line. Australian Curriculum Yr 1 Achievement Standard

1 - 100 Interactive Chart

Display patterns, skip counting and x tables.

Base Ten Blocks NEW!Tablet ✅

Investigate solving algorithms using this visual tool.

Blast Off Tablet ✅

Two-digit counting on and back.

Chinese DragonTablet ✅

Drag and drop sequences.

Chopper Squad Tablet ✅

1 more or less. 10 more or less.

Christmas Maths

Christmas activities using 1 to 10.

Greatest Game Ever

Making the best three-digit number.

Hide and Seek - Curious George NEW!

Help George find hidden animals, words and numerals in fun clickable pictures.

Hungry Spider

Capture insects to feed the spiders.

Hutch and the Pod

Park the pod on the grid square.

Lifeguard Number Rescue

Travel the number line to rescue the swimmers.

MAB Blocks Tablet ✅

Break blocks into 100s, 10s and 1s.

Paint the Squares Tablet ✅

8 interactive number grids.

Place Value Basketball Tablet ✅

MAB blocks to 1000. Match to shoot.

Place Value ChartsTablet ✅

Match numbers with digits or words.

Pop Penguin NEW!Tablet ✅

Use your understanding of place value and comparing of numbers to beat Pop the penguin at place value.

Post a Letter

Post the letters using 2 digits numbers.

Scooter Quest 1

Make enough $ to buy a scooter!

Splat Square

Interactive 100's grid.

Ten FrameTablet ✅

10s frames for number facts.

Trains 30-50

Order train carriages. 30 to 50.

Trains Skip Counting

Order train carriages. 1 to 100.

Wishball 10s

Reach the target in as few turns as possible.

Back to TopYear 2 - Students count to and from 1000. They group, partition and rearrange collections up to 1000 in hundreds, tens and ones to facilitate more efficient counting. Australian Curriculum Yr 2 Achievement Standard

Chinese DragonTablet ✅

Drag and drop sequences.

Counting CaterpillarTablet ✅

Order smallest to largest.

Fruit Shoot Place Value

Shoot the fruit matching the MAB.

Number Line Visual Tool NEW!Tablet ✅

Display an understanding of numbers with this visual number line tool.

Place Value Basketball Tablet ✅

MAB blocks to 1000. Match to shoot.

Place Value Penguins

Drag penguins onto the grid. Up to 1000.

Pop Penguin NEW!Tablet ✅

Use your understanding of place value and comparing of numbers to beat Pop the penguin at place value.

Safari Units

Balance the weight and learn place value.

Shark Numbers

Count to see dolphins.

The Array

Build arrays to solve multiplication.

Trains 90 -120

Order train carriages. 90 to 120.

Trains Skip Counting

Order train carriages. 1 to 100.

Wishball 100s

Reach the target in as few turns as you can.

Wishball 10s

Reach the target in as few turns as possible.

Back to TopYear 3 - Students count to and from 10,000. They recognise, model, represent and order numbers to at least 10 000. They apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems.
Australian Curriculum Yr 3 Achievement Standard

1 - 100 Interactive Chart

Display patterns, skip counting and x tables.

Fruit Shoot Place Value

Shoot the fruit matching the MAB.

MAB Blocks Tablet ✅

Break blocks into 100s, 10s and 1s.

Pac Man Place Value

Gobble up the numbers!

Pac Man Value of a Digit

Gobble up the place value digit!

Place Value ChartsTablet ✅

Match numbers with digits or words.

Place Value Headings

Games with place value including decimals.

Place Value Penguins

Drag penguins onto the grid. Up to 1000.

Pop Penguin NEW!Tablet ✅

Use your understanding of place value and comparing of numbers to beat Pop the penguin at place value.

Speed Boat Racing

Which is greater than?

Wishball Challenge - Whole No

Reach the target in as few turns as you can. Up to 1000s.

Back to TopYear 4 - Students recognise, represent and order numbers to at least tens of thousands. They recognise that the place value system can be extended to tenths and hundredths. Students make connections between fractions and decimal notation .
Australian Curriculum Yr 4 Achievement Standard

Place Value Headings

Games with place value including decimals.

Place Value PiratesTablet ✅

Match the pirate with place value.

Wishball 10ths

Reach the target in as few turns as you can.

Back to TopYear 5 - Students can recognise that the place value system can be extended beyond hundredths and can compare, order and represent decimals.
Australian Curriculum Yr 5 Achievement Standard

1 - 100 Interactive Chart

Display patterns, skip counting and x tables.

The Number System

Use the machine to solve the mysteries of place value.

Wishball 100ths

Reach the target in as few turns as you can.

Back to TopYear 6 - Students describe the use of integers (whole numbers) in everyday contexts. They make connections between the powers of 10 and the multiplication and division of decimals. They describe rules used in sequences involving whole numbers, fractions and decimals. Australian Curriculum Yr 6 Achievement Standard

Wishball 1000ths

Reach the target in as few turns as you can.

Wishball Challenge Ultimate

Reach the target in as few turns as you can.

Wishball Tournament!

Reach the target in as few turns as you can.

Back to TopYear 7 - Students represent numbers using variables. They make the connections between whole numbers and index notation and the relationship between perfect squares and square roots. Australian Curriculum Yr 7 Achievement Standard

Negative Numbers BBC

Defeat the evil Roboids. Graphics are excellent!

Satisfy Level 2

Using odd, even, prime & square numbers.