Foundation - Subitise small collections of objects. Students represent practical situations to model addition and sharing.

Australian Curriculum Yr F Achievement Standard

Australian Curriculum Yr F Achievement Standard

Pop balloons from smallest to largest. 1 to 10.

Investigate solving algorithms using this visual tool.

1 more or less. 10 more or less.

Fishy subtraction.

Find the number to make 10.

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

Display an understanding of numbers with this visual number line tool.

8 interactive number grids.

Find the correct pearl. 1 to 9.

Practice mental maths and how to subitise.

Year 1 - Carry out simple additions and subtractions using counting strategies. Represent and solve simple addition and subtraction problems using a range of strategies including counting on, partitioning and rearranging parts. Australian Curriculum Yr 1 Achievement Standard

Grids to 1000.

Investigate solving algorithms using this visual tool.

Put kids in the right seats on the bus. + 0-20.

1 more or less. 10 more or less.

Order smallest to largest.

+, - , X and / problems to practice.

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

Bouncing dot number line.

8 interactive number grids.

Use geometry and numbers when you save the park.

Lots of levels from counting on and back in ones to decimals!

How many ways you can arrange teddies. 1 to 10.

Back to TopYear 2 - Perform simple addition and subtraction calculations using a range of efficient mental and written strategies.

Australian Curriculum Yr 2 Achievement Standard

Australian Curriculum Yr 2 Achievement Standard

Shoot the alien! 1 to 99.

Choose a fish. Click bubbles to go faster.

Answer to add a celebrity to your friend list!

Hit bowling pins with +, - and x.

Add the numbers...

Shoot fruit on a number line. 1 to 9.

Estimate the sum of a series of numbers in set time.

+, - , X and / problems to practice.

Shoot slime before it invades! 1 to 20.

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

Number Invaders attacking the planet!

How many rabbits left? 1 to 20.

Lots of levels from counting on and back in ones to decimals!

Counting, ordering, sequencing, number families.

Back to TopYear 3 - Recognise the connection between addition and subtraction and solve problems using efficient strategies for multiplication. Students recall addition and multiplication facts for single-digit numbers. They continue number patterns involving addition and subtraction. Australian Curriculum Yr 3 Achievement Standard

Grids to 1000.

Shoot the alien! 1 to 99.

Hit bowling pins with +, - and x.

Shoot fruit with answers. 1 to 100.

Shoot fruit with - answers.

Estimate the sum of a series of numbers in set time.

Get your brain working with +, - and X.

+, - , X and / problems to practice.

Break blocks into 100s, 10s and 1s.

Make each row, column and diagonal add up.

Click the number you want. 1 to 15.

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

Fill gaps in the railway with the correct number of track.

Lots of levels from counting on and back in ones to decimals!

Mental +, - , X and / strategies!

Explore the capacity of containers.

Strong arms = quick skills in + and -.

Build a water slide. 1 to 20.

Build a water slide. 1 to 20.

Power up rides at the show using power stations with numbers.

Back to TopYear 4 - Solve simple problems involving the four operations (+, -, X, /) using a range of strategies. Students check the reasonableness of answers using estimation and rounding. They identify and explain strategies for finding unknown quantities in number sentences involving the four operations. Australian Curriculum Yr 4 Achievement Standard

Collect bio rods and destroy evil Roboids.

Match pairs of balls. 1-15

Find out if you need add, subtract, multiply or divide symbols in the Bamzooki games.

Answer to add a celebrity to your friend list!

Shoot the buffalo with the answer!

Learn one, two, three, or four digit +, -, X or /.

Shoot fruit with answers. 1 to 100.

+, - , X and / problems to practice.

Double digit +, - or X.

Escape with bio-rods using mental maths.

Use the 5, 10 or 100s frames to count, represent, compare, and compute with numbers.

Place power cells to equal the power line.

Fill gaps in the railway with the correct number of track.

Lots of levels from counting on and back in ones to decimals!

Explore the capacity of containers.

Multiple, odd, even, prime and composites.

Back to TopYear 5 - Solve simple problems involving the four operations using a range of strategies. Students check the reasonableness of answers using estimation and rounding They identify and explain strategies for finding unknown quantities in number sentences involving the four operations. Australian Curriculum Yr 5 Achievement Standard

Grids to 1000.

Find out if you need add, subtract, multiply or divide symbols in the Bamzooki games.

Use subtraction skills to go bowling.

Shoot fruit with answers. 1 to 100.

+, - , X and / problems to practice.

x, -, + or /. Work your way to GOLD!

Click the number you want. 1 to 15.

Escape with bio-rods using mental maths.

Back to TopYear 6 - Select and apply efficient mental and written strategies and appropriate digital technologies to solve problems involving all four operations with whole numbers up to tens of thousands. Australian Curriculum Yr 6 Achievement Standard

Find out if you need add, subtract, multiply or divide symbols in the Bamzooki games.

Learn one, two, three, or four digit +, -, X or /.

Get a HOLE IN ONE using angles.

+, - , X and / problems to practice.

Escape with bio-rods using mental maths.

Defeat the evil Roboids. Graphics are excellent!

Reach the target in as few turns as you can.

Back to TopYear 7 - Students solve problems involving the comparison, addition and subtraction of integers. Australian Curriculum Yr 7 Achievement Standard

Find out if you need add, subtract, multiply or divide symbols in the Bamzooki games.

Investigate rotations of gears.

Learn one, two, three, or four digit +, -, X or /.

+, - , X and / problems to practice.

+ and - integers (-2)+(+5)=(+3)

Model integer addition (-2) + (+5) = (+3).

Escape with bio-rods using mental maths.

Explore scale on a number line.

Buy the cheapest canteen supplies.