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SMASHMATHS - Greetings to Ms. Helen S and her international class from DECV! MASHMATHS - featured on Melbourne University's Bastow Institute's Leading Numeracy website - - Interactive Learning for the Australian Mathematics Curriculum

Chance                                     Year    1     2     3     4     5    6

Year 1 - Identify outcomes of familiar events involving chance and describe them using everyday language such as ‘will happen’, ‘won’t happen’ or ‘might happen’. <back to top>

Certain, Likely, Impossible

If you select a marble without looking how likely is it you will pick an orange one?

Year 2 - Identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’. <back to top>

Probability Activity - BBC

Have a play with the amazing random ball-picking machine! How likely is it a blue or a red ball is picked?

Year 3 - Conduct chance experiments, identify and describe possible outcomes and recognise variation in results. <back to top>

Probability Activity - BBC

Have a play with the amazing random ball-picking machine! How likely is it a blue or a red ball is picked?

Probability - BBC

Five games where you identify and describe possible chances of various Zooks winning all sorts of games.

Higher or Lower HERE for MOBILE

Pick whether you want to use an entire deck, or just one suit. This will change the probabilities in the “hint” section. Click how many cards you want to be in the game. Make your “wager” and then choose whether you think the next card will be higher or lower than the previous one. Remember, aces are LOW in this game.

Year 4 - Describe possible everyday events and order their chances of occurring Identify everyday events where one cannot happen if the other happens. Identify events where the chance of one will not be affected by the occurrence of the other. <back to top>

Bury Bones

How many ways can the puppy bury his bones? A problem solving investigation.

Fish Tank - BBC

Pythagorus takes a dive in his fish tank. Can you work out the probability of him catching a red fish? 3 levels.

Probability Fair HERE for MOBILE

6 different probability games.You can win tickets in carnival games by making the right probability choices. Choose the events with the highest chance of occuring.

Year 5 - List outcomes of chance experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions. Recognise that probabilities range from 0 to 1. <back to top>

Probability 

A great explanation of probability and how outcomes are affected.

Higher or Lower HERE for MOBILE

Pick whether you want to use an entire deck, or just one suit. This will change the probabilities in the “hint” section. Click how many cards you want to be in the game. Make your “wager” and then choose whether you think the next card will be higher or lower than the previous one. Remember, aces are LOW in this game.

Puppy Clothes

How many ways can David dress his puppy? A problem solving investigation.

Year 6 - Describe probabilities using fractions, decimals and percentages. Conduct chance experiments with both small and large numbers of trials using appropriate digital technologies. Compare observed frequencies across experiments with expected frequencies. <back to top>

MG-6 Probability New!

An explanation of probability and how it can be reflected in percent and fractions. 

Probability Pond

3 categories of games using fractions and decimals, 'Describing Chances','Finding Probability' and 'Showing Probability'.

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