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SMASHMATHS - Greetings to Ms. Helen S and her international class from DECV! MASHMATHS - featured on Melbourne University's Bastow Institute's Leading Numeracy website - - Interactive Learning for the Australian Mathematics Curriculum

Place Value                            Year    1     2     3     4     5     6

Year 1 - Count collections to 100 by partitioning numbers using place value. <back to top>

BT Bear Catch 10

Blocks with 1,2,3 or 4 units will fall from Base Ten Falls. Click on any block to send the units to BT Bear. When he catches ten units he’ll toss a ten to shore… And he talks too!

Place Value Charts HERE for MOBILE

This resource helps students understand how numbers are made up. They can test their knowledge in the practise mode where they have to make a number delivered in either digits or words. The interactive whiteboard mode is an invaluable teaching aide!

Wishball - Tens

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either tens or ones?

Get to your target number in as few turns as possible. Goodluck!

Hungry Spider

Help the spider collect the right amount of insects to feed his family! Click on the insect to capture it. Many Levels.

Hutch and the Pod (up to 100)

Help Hutch park the pods on the numbersquare. Click on the correct number when the pod tells you where to park. Lots of levels to choose from!

Lifeguard Number Rescue

Read the radar screen and use the motor boat to travel along a number line and rescue struggling swimmers. 

Scooter Quest 1

Place value game up to 100s. Help Jimmy make enough money to buy a scooter for his paper route. Click on the house with the answer to earn money. Many levels.

The Greatest Game Ever

Beat the computer by making a three-digit number of greater value. Choose the best place for each digit

Year 2 - Group, partition and rearrange collections up to 1000 in hundreds, tens and ones to facilitate more efficient counting. <back to top>

Fruit Shoot Place Value

Shoot the fruit with the same number as the MAB. Many levels and great fun to splat the fruit!

Place Value Penguins

Click and drag the penguins onto the correct place on the number grid. Two levels up to 1000!

Wishball - Hundreds

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either hundreds, tens or ones?

Get to your target number in as few turns as possible. Goodluck!

Safari Units

Help Molly balance the jungle animals by choosing the right unit of weight while you learn about place value. Three levels.

Shark Numbers (up to 1000)

Count the tens, count the units. Click on the correct bubble. Easy…Right?! If you’re right you’ll see a dolphin, if you’re wrong...Has levels using up to 1000!

Year 3 - Apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems. <back to top>

Fruit Shoot Place Value

Shoot the fruit by aiming at the number made out of MAB. Three levels and great fun to splat the fruit!

Place Value Charts HERE for MOBILE

This resource helps students understand how numbers are made up. They can test their knowledge in the practise mode where they have to make a number delivered in either digits or words. The interactive whiteboard mode is an invaluable teaching aide!

Wishball Challenge - Whole Numbers

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either thousands, hundreds, tens or ones?

Get to your target number in as few turns as possible. Goodluck!

Pac Man Place Value

Move the pac man to gobble up the number representing the expanded form written on the screen. Many levels.

Pac Man Place Value – Value of a Digit

Move the pac man to gobble up the right digit for the place value. Lots of levels to work through.

Place Value Penguins

Click and drag the penguins onto the right place on the number grid. Two levels up to 1000!

Speed Boat Racing

Decide which one is greater than the other (they might also be equal) and click the correct symbol: < , > , or =.

Year 4 - Recognise, represent and order numbers to at least tens of thousands. Apply place value to partition,rearrange and regroup numbers to at least tens of thousands to assist calculations and solve problems. <back to top>

Place Value Headings - BBC

Test your number skills with these 3 Bamzooki challenges! Uses a variety of place value games to test your understanding of place value (including decimals).

Place Value Pirates HERE for MOBILE

Click the pirate with the number that matches the right place value. Five rounds; each round more challenging the last. You can earn codes after each round so you never have to start all over again. Can be played with just whole numbers or with decimals.

Wishball - Tenths

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either hundreds, tens, ones or tenths?

Get to your target number in as few turns as possible. Goodluck!

 

Year 5 - Identify and describe factors and multiples of whole numbers and use them to solve problems. <back to top>

Place Value Machine

Are you smarter than the place value machine? Use your understanding of place value to make a number larger than Hacker’s machine.

Wishball - Hundredths

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either hundreds, tens, ones, tenths or hundredths

Get to your target number in as few turns as possible. Goodluck!

The Number System - BBC

Can you use the number machine to solve the mysteries of the place value system?

Year 6 - Investigate everyday situations that use positive and negative whole numbers and zero. Locate and represent these numbers on a number line. <back to top>

Negative Number Ordering

Order the numbers from smallest to biggest. This game uses negative and positive numbers.

Wishball - Thousandths

Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either ones, tenths, hundredths or thousandths.

Get to your target number in as few turns as possible. Goodluck!

Swamp Survival - Thousandths Patterns

Use your knowledge of the decimal system to make the dangerous journey to safety across the swamp.

Wishball Challenge - Ultimate

The ultimate challenge to your understanding of decimal place value! Numbers include tenths, hundredths or thousandths.

Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number to reach the target number.

Use'Wishball' to help you reach the target number. Goodluck!

Wishball Tournament!

Challenge your understanding of place value in whole numbers and decimal fractions, from 0.001 to 9999. Either add or subtract numbers to reach a target number. For example, receive a starting number of 39.61. Spin the number 5 and decide whether to add or subtract 0.05, 0.5, 5 or 50 to reach your target number of 70.12 ...

 

Spider Match Negative Numbers New!

Use your knowledge of negative numbers to snare as much food as possible before the spiders take it all!

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